You know, it’d be really f*cking cool if we made a remake of Castle Wolfenstein and did it in 3-D,” Romero said. If all of that sounds somewhat familiar, it’s because all of those cool, stealth gameplay mechanics would later be co-opted into Hideo Kojima’s Metal Gear series. ![]() too damn loud), you could (and would) alert guards in adjacent rooms. Not only could you take weapons and ammunition off of dead Nazi guards, you could hold them at gunpoint and steal their uniforms, but if you weren’t careful (i.e. But this… this Castle Wolfenstein … this was something completely different. Hell, the game was even boxed with a special plastic tray so you could align both joysticks properly. ![]() The most involving and/or complicated game I had played until I was confronted with the glory of Wolfenstein was Raiders of the Lost Ark on Atari 2600, and that was because you had to use two – count ‘em TWO – joysticks to control all of Indy’s archeological exploits. I immediately became obsessed with the game because, well, it was just unlike anything else I had ever played up until that time. still looks good after all these years…Īnd that was my introduction to Castle Wolfenstein in 1983 on my friend’s Atari 800 computer.
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